Exile Molten Prison

The invasion

The Exile Molten Prison arena, with Molten Pumpkin Hoards around the platform.
The arena. Molten Pumpkin Hoards stand around the platform.

One shared fight on channel 9. Everyone inside is allied. Four bosses fall, or the hour ends, and the round is over. Point at a monster to see the same map, coordinates, and respawn the item list and the timing page use.

Second Fame Tower

10M FAME

During the Second Fame Tower, the community reached 10M fame.

Exile Molten Prison · open forever

A hosted Exile invasion has begun. Talk to Exile LOGO in Kaslow to join.
An Exile Gate Key opens a hosted round. Exile LOGO in Kaslow sends you in.

When it opens

The invasion is on the recommended event list. It opens four times a day for 1 hour. A countdown runs in chat and on screen at 5, 4, 3, 2, and 1 minutes, only while no round is already going. The clock is server time.

Announce chat counting down from 5 minutes to the opening of the Exile Molten Prison.
Announce chat counts down from 5 minutes, then says the prison is open.
  • 02:00 Countdown from 01:55
  • 08:00 Countdown from 07:55
  • 14:00 Countdown from 13:55
  • 20:00 Countdown from 19:55

Gather at in Kaslow. When the hour starts, LOGO lets you in. A hosted round uses the same announce. About 30 seconds after the round ends, everyone returns to Kaslow on their own channel.

Exile LOGO in Kaslow, the fiery EXGF seal over the plaza at 113, 290.

How you enter

stands where the Exile logo stood in Kaslow, on every channel, and always sends you to the channel 9 lobby.

The Exile Molten Prison Awaits quest: gather at Exile LOGO in Kaslow to reach the lobby.
The quest points you to Exile LOGO in Kaslow.

Kill bosses for Exile Multicolor. Open it for fragments like Little Exile Yellow Fragment and Little Exile MultiColor Fragment, then use them with Formula: Yellow Exile Box Mount to craft Yellow Exile Box Mount.

is in that lobby.

  • Join the scheduled round only while it is open, and only if you do not already have Gate Fatigue.
  • A scheduled join gives this for 4 real hours. Logging out does not pause it.
  • Use Exile Gate KeyNot tradable or Exile Gate KeyTradable to host a round. A hosted join does not add Gate Fatigue.
  • If a round is already open, the key is refused and you keep it.
  • If you still hold the Round Pass, the Warden can send you back into the fight.
  • If no round is running and you have no key, the lobby sends you back to Kaslow after about 3 seconds.

The map

Inside the Exile invasion. The panel shows bosses done and the time left.
The invasion panel shows bosses done out of 4, and the time left.

You arrive at 56, 84 with and . If you have no role yet, you also receive a random role and .

Lasts 1 hour and drops when you leave the map.

Talk to on the arena side. Pick a role, change it, or leave to Kaslow.

  • The lobby gate sends you to 56, 84 if you still have the Round Pass. Without it, you return to the lobby.
  • On the arena side, a player without the Round Pass is sent back to the lobby.
  • Molten Prison Reliquary stands by the Warden and gives Molten Warden's Blade, a temporary sword any class can use.
  • stands on the map. There are fifteen of them. Each one comes back 30 seconds after it is opened. They keep the chest buff and have no drop table.
  • Reviving in place keeps your role, Vigor, Last Stand, and the Round Pass.
  • Reviving in town, or leaving the map, clears those effects.

Last Stand

A fatal hit turns you into a grey Exile Box instead of killing you. cannot move, attack, use skills, or use items, and it takes no damage. It can still receive the loot at the end. Only Statue Breaker, the first Mender skill, removes it.

The Mender never becomes a statue. A fatal blow on that role triggers Exile Mender's Resolve: it restores 30% HP and gives 3 seconds of damage immunity.

The four roles

Each role lasts 1 hour. While you hold one, you cannot use items. Normal auto-attack works on all four roles. Every role skill cooldown below is already halved. If a transformation takes the skill bar, the role comes back within 30 seconds. Talk to the Tactician and choose the line that matches how you want to fight.

The bosses other than R-Jenome and the Turkey King put a debuff on you that cuts all stats by 100 and Movement Speed by 50%. Heals, shields, and Statue Breaker still land through it.

Marksman

Ranged. Deep Sixer and Shadow Stab are melee skills inside this role. Marksman hits Azure Waystones harder.

  • Heals for 5 seconds.

Mender

Healing.

  • Removes the Exile Statue. This is the only way to remove it.
  • Magic damage and Holy damage.
  • A 4500 HP shield that absorbs 40% of damage, restores 10% of max HP, and lasts 6 seconds. It also heals 10% max HP to allies in range, once.
  • Defense and evade on a friend below 40% HP.
  • The target takes +23% damage for 10 seconds. It refreshes instead of stacking, and triples against a stunned or dazzled target.

Striker

Damage. Striker hits the Golden Waystone harder.

  • The bonus sits on the character who lands the hit, and it stacks.
  • Then 15% true damage for 10 seconds.
  • For 6 seconds the target loses 1000 to 1800 HP and 500 to 900 MP per tick.

Arcanist

Spells. Arcanist hits Crimson Waystones harder.

  • The opening spell.
  • A party buff that ends when you leave the map.

The bosses

Eight bosses wait at 57, 144. Each round draws one of 24 orders of four different bosses. The first boss does not tell you the next three. They do not run away. They are immune to TRK and Poison Song. A heavy skill goes off every 70 seconds.

The seven R- bosses and the Turkey KingR-Ground
HP200,000,0008,400 hits to defeat

Leaving combat sends that boss away. It comes back at full HP 5 seconds later. That is not a kill. A real death parks it, and the next boss comes 3 seconds later.

The round ends at 4 kills or at 1 hour. Everyone who hits a boss receives the hunt credit and the Conquered fame.

R-Aurelius and the Waystones

Five stones appear with . Two crimson, two azure, one golden. Each has 8,400,000 HP, takes 30% less damage, and has physical and magic defense +15%. While a stone stands, R-Aurelius keeps its buff. The crimson stones also heal it. The golden stone reflects part of the damage it takes.

R-Aurelius on the platform with four Waystones around him.
R-Aurelius with four Waystones beside him.
The Golden Waystone standing far down the hall.
The Golden Waystone, the farthest of the five.

R-HoK

Two crystals and three tanks appear with . Two of the tanks arrive 9 and 18 seconds later. They cannot be attacked. Inside 5.5 meters, their aura burns 10% of max HP per second, and only on players who carry Exile Vigor. When R-HoK is hit, the attacker has a 50% chance to be pulled 1 meter toward it. That pull has no cooldown.

R-HoK with Hex Crystals and Hellfire Tanks on the platform.
R-HoK with Hex Crystals and Hellfire Tanks.

R-Jenome

opens with Glass Heart, which blocks 60% of 5 hits. When the shield breaks, R-Jenome reflects 100% of the damage for 10 seconds and heals about 2% of its max HP, about 3 million.

Turkey King

The Turkey King in Exile Molten Prison.
The Turkey King. Screenshot coming soon.

replaces the Halloween King in the boss pool. Its drop is Turkey Coma Kitx1 only.

What a kill pays

After each boss, mail goes out by damage rank. Rank 1 receives 2 Exile Multicolor. Ranks 2 to 100 receive 1. On the Turkey King, gives Turkey Coma Kitx1 only.

Hunts

Accept the hunt at Exile LOGO. You do not need the order to accept it. Buy the order, keep it in your bag, and turn the hunt in at Exile LOGO. The order is taken when you turn it in. It cannot be traded, it cannot be used from the bag, and it can be discarded. These hunts are repeatable. Buy another order if you want to hunt again.

OrderHuntReward
Exile Order x2 Little Exile Yellow Fragmentx1 Exile Coinx1
Exile Order x3 Little Exile Red Fragmentx1 PvE Coinx6
Exile Order x5 Exile Redx1 PvP Coinx2
Exile Order x2 Little Exile Blue Fragmentx1 PvP Coinx2
Exile Order x3 Little Exile Blue Fragmentx1 PvE Coinx6
Exile Order x5 Exile Bluex1 PvP Coinx2
Exile Order x1 Little Exile Yellow Fragmentx1 PvE Coinx6
Exile Order x3 Exile Boxx1 PvP Coinx2
Exile Order x3 Little Exile MultiColor Fragmentx1 Exile Coinx1 PvP Coinx1
Exile Order x5 Exile Coinx8 PvP Coinx8 PvE Coinx12

Little Exile Orange Fragment

After Halloween, Little Exile Orange Fragment comes from these hunts at Exile LOGO.

HuntReward
x6 Little Exile Orange Fragmentx1
x4 Little Exile Orange Fragmentx1

Formulas

Every Exile formula except the orange ones costs 365 gold. Each scroll asks for at most two fragment types. Fragments, formulas, stones, and scrolls can be traded and discarded.

On the Vilefiend Spire bosses, from Crawford through Carso, the formula drops only when that boss's part bar was fully destroyed before the kill.

Mount formula Formula: Exile Pie-Smashing Battle Mount is available inside code 2NDWISH on the codes page.

Fame Tower tier 11 gives Formula: Blue Exile Box Mountx1 and Formula: Blue Exile Thronex1.

Fame Tower tier 29 gives Formula: Yellow Exile Workbenchx1.

BossFormula
Formula:Exile Clarity Stone
Formula:Exile Clarity Stone
Formula:Exile Resolve Stone
Formula:Exile Stamina Stone
Formula: Exile Swiftness Stone
Formula: Exile Wisdom Stone
Formula: Exile Vitality Stone
Formula: Exile Yellow Souvenir
Formula: Exile Blue Souvenir
Formula: Exile Red Souvenir
Formula: Red Exile Workbench
Formula: Blue Exile Workbench

Workbenches, mounts, and thrones

FormulaMaterials
Formula: Blue Exile WorkbenchArmor +3 Little Exile Blue Fragmentx40 Little Exile Yellow Fragmentx36
Formula: Red Exile WorkbenchGathering +3 Little Exile Red Fragmentx36 Little Exile Blue Fragmentx24

Passive stones and souvenirs

FormulaMaterials
Formula: Exile Swiftness StoneYellow Little Exile Yellow Fragmentx80 Little Exile MultiColor Fragmentx16
Formula: Exile Wisdom StoneBlue Little Exile Blue Fragmentx64 Little Exile MultiColor Fragmentx20
Formula: Exile Vitality StoneRed Little Exile Red Fragmentx48 Little Exile MultiColor Fragmentx25
Formula: Exile Yellow Souvenir Little Exile Yellow Fragmentx100 Little Exile MultiColor Fragmentx20
Formula: Exile Blue Souvenir Little Exile Blue Fragmentx80 Little Exile MultiColor Fragmentx23
Formula: Exile Red Souvenir Little Exile Red Fragmentx64 Little Exile MultiColor Fragmentx25

Orange stones

Level 71. When attacked, each has a 1% chance to resist its effect for 6 seconds, with a 1 minute cooldown.

Exile Clarity StoneSilence. Exile Stamina StoneExhaustion. Exile Resolve StonePain.

Each formula costs 40 Little Exile Orange Fragment and sits outside the 365 gold craft. Clarity, Stamina, and Resolve also drop from the Vilefiend Spire part breaks in the table above.

What you can use

Exile Cape and Exile Armor work in this fight.

Souvenirs

Level 71 and up, except the red souvenir, which is level 81. Each lasts 10 seconds and has a 1 minute cooldown. The four attribute values on the souvenir are listed after the resistance.

Exile Yellow SouvenirLevel 71. Holy 29. Attributes 17. When attacked, 5% chance: Evasion +10, Hit +30, Heal Done and Heal Received +10%.

Exile Red SouvenirLevel 81. Fire 60. Attributes 36. When attacking, 5% chance: Attack Speed +10% and Damage Done +5%.

Exile Blue SouvenirLevel 71. Lightning 45. Attributes 26. When attacking, 5% chance: Cast Speed +10% and Damage Done +5%.

Mounts

MountSpeedLevelDungeonsArenaNotes
Yellow Exile Box Mount +50%41YesNo Free mission when you join the invasion. Given at the next maintenance.
Exile Miyamoto Battle Mount +105%40NoYes Community gift. Combat mount. Not tradable, cannot be unbound. Archive 15. Gold plates, red trim.

Video from players

Player clear of Exile Molten Prison.